also, the custom mario kart wiiki is an invaluable resource. Then note (copy+paste) the coordinates from the old and the new model. Zoom in as max as possible and place any points (perhaps from any route section) at prominent positions. That's the basics, but you may also find brawlbox, kmp cloud, brres viewer by kentilan, lorenzi's 3d kmp editor, and others useful as well. Szs ViewerDownloads by versionTo determine the positions of the selected points, open the old and the new SZS file with a graphic viewer like the KMP editor of the SZS Modifier. most relevent files can then be opened with SZS Tools (+others for tpl, brres, etc,) Once you have an iso, you may use dolphin or wiimms iso tools to extract it. Alternatively, you can use the wifi approach with str2hax to do it without an sd card or usb, only a wii and computer-but it's much slower and less reliableĬhoose a method and install the homebrew channel tutorialĬhoose where to dump the game files and what to do from there Although pirating is far easier, if you wish to stay true to your morals you must install the homebrew channel onto your wii and use a homebrew app called "CleanRip" (or similar) to copy the data to a usb stick which you plug into the back of your wii. If that works for you, great, but more likely your disc drive (like most) cannot read wii discs.
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